Web31 de mar. de 2024 · There is currently no object paging setting that allows better performance besides simply drawing less objects. An example of 0.02 object paging … Web1 de jul. de 2024 · small feature culling pixel size = 11.0 - Distant Land optimization: [Terrain] distant terrain = true object paging active grid = true object paging min size = 0.06 object paging = true object paging merge factor = 500 composite map level = -1 - Other tweaks: [Cells] preload num threads = 2 preload fast travel = false preload doors = …
Terrain Settings — OpenMW 0.48.0 documentation - Read the …
Web[Camera] small feature culling pixel size = 10.0 [General] anisotropy = 0 [Cells] preload doors = false [Shaders] lighting method = legacy [Game] actors processing range = 5003 … Web7 de jul. de 2024 · OpenMW; openmw; Issues #6860; Closed Open ... object paging active grid = true object paging min size = 0.01 [Video] fullscreen = false resolution x = 1920 ... [Water] reflect actors = true refraction = true rtt size = 2048 shader = true reflection detail = 2 rain ripple detail = 1 [Windows] console h = 0.388 console w = 0.388 ... bitlocker recovery key not found in azure ad
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WebObject paging min size of 0.01 should probably left as it is, because of places like Ebonheart which will have obviously missing pieces with values much higher, and it will look awkward if that was the OpenMW default. But if the user is comfortable with such visuals, they can set it higher manually. Andrei Kortunov @akortunov · 1 year ago Developer Web27 de dez. de 2024 · object paging merge factor (value gains depend on hardware) lod factor (but limited to 0.5 minimum, since lower values can have diminishing returns, depending on hardware and view distance) max composite geometry size (value gains depend on hardware) bitlocker recovery key no password